The game is planned for release around Q4 2025.
Countless levels stretch beyond the edge of maps—corridors, rooms, blinked spaces that should not exist. On release there are 15 mapped levels; each is meant to disorient, to hold you just long enough to make you doubt whether you ever left.
They watch. The Howler, the Hounds and the Duller—each with their own predatory patience—study your patterns and wait for the single, fatal mistake. They are not always loud; sometimes the quiet is the loudest warning.
You were not supposed to find this. Abandoned by a government body that once swore to map the Halls, our protagonist follows breadcrumbs of a past operation and discovers something older, something that never belonged in any report. The Player uncovers it piece by piece.
15 levels will be included at initial release — each with unique hazards, architecture, and audio ambiance.
Confirmed inhabitants: the Howler, the Hounds, and the Duller. Each has distinct behavior and detection mechanics.
Players follow a discovery thread after being abandoned by the MEG-like organization. Gradual reveal: a deeper presence at the heart of the Halls.
The header uses a looping video with its own audio track. Audio fades in/out based on viewport visibility and requires an interaction if browser policy blocks autoplay.
Planned approximate window: Q4 2025 (subject to change).
Core team and roles are listed in the Team section; contributors will be added over time.
Lead Developer, Game Designer & Co-Owner
"It’s not the emptiness that’s haunting — it’s the sense that something just left."
Game Designer & Co-Owner
"One does not fear the unknown, but what hides within."
Lead Programmer & Co-Owner
"French toast fueled my passion for this game."
Suggestions, Logistics & Lore Manager
"The Backrooms exist for when you finally want to get lost."
SFX Designer & VA Manager
"I never won against whatever I feared most, but I learned to live with it."
SFX Designer
"i record for fun" - 26/10/2025
Head Graphic Designer
"I draw, and you should try too, even if you might bad at it."
GitHub Manager & Game Helper
"Don’t be afraid to start over, as now, you're starting with experience."
Head Playtester
Playtester & Voice Actor
Playtester
Playtester & Voice Actor
Voice Actor
Voice Actor
Voice Actor
Voice Actor
Playtester & Voice Actor
Playtester & Voice Actor
Voice Actor
Playtester
Playtester
Playtester
Playtester
Playtester
Playtester
Playtester
Playtester
Playtester
Playtester
Playtester
Do you wish to inquire about a professional matter? Or just have a burning idea? Please reach out — we read it all.
The game is planned for release around Q4 2025.